We interviewed one of its lead developers, Angel Luis Sucasas, who spoke to us about the project and the studio, made up of veterans from Tequila Softworks and MercurySteam.
We had the chance to chat with the American author about witchcraft, paranormal experiences, and horror as a universal theme in literature and cinema.
"It's one of the best places to work, by far, hands down," the acclaimed writer said of working at Pixar.
The Spanish filmmaker behind Sister Death and The Grandmother talks about why horror continues to avoid the need for massive blockbuster budgets.
Chuck Palahniuk explains why the Fight Club sequels remain difficult to adapt, while revealing the story's "next iteration" may be headed for London's West End.
The author has been one of the leading voices in understanding and analysing the rise of this technology for years, and his stance is far from supportive of this technology on its current path.
We sit down with the celebrated writer to discuss the challenges of adapting fiction, the strengths of different storytelling media, the misconceptions surrounding generative AI, and science-fiction as a vehicle for philosophical dialogue.
The author also labelled the movie adaptation as "the greatest thing that's ever happened" to him.
We spoke with festival director Michael French MBE to get an insight into what the future holds for the event and how it's currently "top of the pile".
The author explains it could be a fantastic combination of "The Witcher and God of War".
As the project is currently in pre-production, it's not yet clear whether it will be a remake of Oracle of Ages/Oracle of Seasons, but Mikiharu Ooiwa is credited as director.
Although Nicolas Lopez does concede that for areas beyond graphics, "it's a bit less natural."
We spoke with a couple of the developers in charge of the technical side of Assassin's Creed: Black Flag Resynced to see how Anvil Engine continues to be enhanced.
The writer, winner of the European Union Prize for Literature and a pioneer of metaphysical science-fiction, talks to us about AI, religion, and cathedrals in deep space.
The actress talks to us about following in the footsteps of other actresses to bring the character to life once again, and also about her role as Diana Burnwood in Hitman series.
The new title by the producer of Frostpunk feels like a cosy, nature-filled take on the hexagon-based strategy board games.
There's one specific technique in her approach to give characters her soul, and she appreciates Housemarque's "very gentle" way of trying new things.
Gamereactor can exclusively reveal The Gang Studio's title will be coming to PC via Steam as soon as next week.
But if his chance to play Indy was just a one-time thing, he's also happy to hang up the whip and hat.
We asked its creative director about IP development and transmedia opportunities, and he left the door open even if the Rebel Wolves are focused on gaming.
... Because a wolf on top of a horse would lean a tad too much into Charlie Mackesy's realm.
The voice and motion capture actresses behind Grace Ashcroft, Alyssa Ashcroft, and Emily will be attending the major convention.
It will arrive on PC and PS5 initially, will be quickly followed by Nintendo Switch a day later, and Xbox Series X/S sometime even later.
Grasshopper Manufacture released Romeo is a Dead Man just today and plans to launch another TBA title this year.
Suda51 acknowledges the highly-requested variants of the game and confirms to Gamereactor that they're trying to make both happen.
We've talked with the head of Grasshopper Manufacture, Goichi Suda, to learn much more about the upcoming action bizarreness.
Exclusive: Vermila "hope that we could make it happen" and explains how the Unreal Engine 5 helped them create a scalable game.
Gamereactor sat down with co-directors Davide Soliani and Christian Cantamessa to learn more about the platformer's influences and intention.
Exclusive: The latest hybrid console smashed its first 300,000-unit mark in a lifespan almost one third shorter.
Five PC publishers encountered a hard-nosed negotiator in Hiroshi Yamauchi in the mid-80s.
Also there's one specific game that's been "probably the best version musically that's ever been created".
[Exclusive] Ernő Rubik reflects on the creation of "The Magic Cube" as a university professor and designer.
[Exclusive] Pajitnov and Rogers pursue ease of use in the next evolution of their "perfect game", though the successful Tetris 99 reaffirmed the former on his strategic co-op vision.
[Exclusive] We sat down with Alexey Pajitnov and with the creator of Rubik's Cube at the OXO Legends Awards to talk about puzzle design.
"We built a really deep horror lore, it's a cosmic horror game and it's not good and evil: it's all evil". The head of Studio Ellipsis gives us the keys to their unique multiplayer title.
The illustrator aims to draw more samurai stories in the future. "For me, (Granada and Osaka) it's the perfect combination".
We're once again covering the event in Lisbon, where some of the best indie to AA projects get a juicy prize.
The legendary Japanese composer is happy with the remake trend and chooses FFIX as his "most balanced" soundtrack despite the different musical genres.
Attack disrupts reactor output and sparks blaze at major Baltic facility.
Sources close to Rockstar indicate that the port is as real as the "next-gen update" and could complete the release schedule for the new console.
The Japanese creator asks fans to "look forward to" the upcoming The Flames of Fate.