GRTV: Hitman: Absolution
Gameplay director on the full experience.
We paid IO Interactive a visit and caught up with gameplay director Christian Elverdam to find out more about how the Hitman experience has been crafted and evolved in {Hitman: Absolution}.
"The AI is basically the co-star of any Hitman game. We have a lot of focus on Agent 47, but in reality Agent 47, he's walking around in a world that reflects back on him. And that means every character in the game is actually a big star if you will. We treat them as that at least. They have small stories. They can do unpredictable things you didn't expect. They react very organically to what you are doing. For instance, if a civilians sees you what will he do - if he sees a gun he'll be scared, if not he might just run for help, if that help arrives but you're not there - what will it do?"