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GRTV: Borislav Slavov interview

On stealthy music in Crysis 2 and more.

David Caballero met up with composer Borislav Slavov at Playfest who revealed some of the secrets of the trade - how to get the player in a stealthy mood in {Crysis 2} and the importance of using live performances of your compositions.

"Sometimes the interactive music could be a very powerful supportive tool for the game design. For instance, if the game designer or the game director would like to introduce a specific gameplay style, if the level was initially designed for stealth approach, the music could be a really nice tool to support this design."