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Steep

Get tricky with the new dev diary from Steep

Acrobatic tricks will be easy to learn, difficult to master.

Yesterday we learned how Ubisoft Annecy will make the visuals and audio of Steep compelling. The presentation is by all means important, but a game is rarely any fun if it doesn't have entertaining gameplay, and that's where doing tricks comes in.

This second developer diary explains how the controls work, and how each trick will feel unique. Does this sound intuitive and fun?