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The first adventure game published by Don't Nod ditched the third-person camera for two very particular reasons
During Gamescom we spoke to the developer of the beautiful indie game about its unique art style.
During Gamescom we spoke to the developer of the beautiful indie game about its unique art style.
We also learned why hard mechanics are not always needed to create a difficult game.
Join us as we dive into PortaPlay's narrative adventure game.
We are far from the famous battlegrounds such as Normandy and Stalingrad, but this new narrative adventure still manages to deliver a gripping story set during World War II.