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Fez

Fez gets a final update on PC

Patch 1.12 has been in beta since late January.

Polytron's excellent platformer {Fez} has received its final update. According to the post on the game's Steam page, patch 1.12 is now online on PC. The work on the update started over a year ago and it's been in beta test with fans and speedrunners since late January 2016, with over 120 bugs being reported and fixed. Take a look to all new major features below.

Major Features
- Switched to FNA/SDL2 from MonoGame, which removes dependencies to OpenTK, and should result in better compatibility
- Switched to libvorbisfile (instead of NVorbis) for music decoding, which results in better CPU performance of music decoding
- Music files are precached in RAM instead of streamed from HDD, to avoid disk thrashing which caused cuts and skips
- Game controller remapping has been rehauled and consolidated, now uniquely using SDL2's GameController API
- Native support for any refresh rate, and lower CPU usage when using V-Sync, thereby removing the need for related launch options
- Fully smooth rendering for any refresh rate, by using a mixture of variable timestep (for the camera and some entities) and fixed timestep interpolation (for Gomez)
- Scale mode options (full aspect, pixel-perfect or supersampling from nearest multiple of 720p)
- No more letterboxing or pillarboxing (black bars), unless omitting them would cause an aspect ratio mismatch for the screen/internal resolution combo