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Darksiders II

Darksiders II GRTV Interview

Vigil on War, Death and loot.

At a recent event in London we got hands-on with {Darksiders II}. Afterwards we were joined by associate producer Jay Fitzloff and he talked us through some of the improvements we can expect to see in Vigil's sequel.

On the differences between War and Death

"War was quiet, stoic, very much the tank type that would wade straight into battle... Death is more talkative, he's sarcastic. And for personality that allows us in the game to have more NPCs. I always joke that in the first game War only met four people and killed most of them. In this one Death's actually willing to have a conversation."

"Death is more agile, and moves around the battlefield a lot more. So he's a more agile guy, he never blocks, he always dodges, and he can leap and skitter up on things."

On scythes and secondary weapons

"There's two categories of secondary weapon that you find; heavy and light, but then there's different types of weapon within each category... Each of those are distinctive in their own right. So I think every one will kind of gravitate towards one type of weapon."

"There's always reasons to try out different things, but the Scythe is definitely our bread and butter weapon, that's his main goto one."

On looting and leveling up

"These are things we wanted to have in the first game, but between making our first console game, a new IP, building the engine, you're just out of time and your ambition gets cut short by reality..."