Balancing Battleborn is a "constant iterative process"
We chat with 2K Games' Chris Thomas about Gearbox Software's next game.
We caught up with publishing producer Chris Thomas to discuss the characters, modes and overall design philosophies behind Gearbox Software's next shooter during Gamescom.
The interview did go into detail not just about the characters, but also the customisation options players have to tailor each character to their preferred playstyle.The conversation also touch on multiplayer modes and how the story mode will work.
Naturally in game like Battleborn with as many heroes and tons of customisation options balancing is a challenge.
"It's this constant iterative process," says Thomas. "But it's extremely important, cause for a game that has a competitive side as well you have to have that sort of balance."
Battleborn is scheduled for release on PC, PS4 and Xbox One on February 9, 2016.
