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Xcom: Enemy Unknown

GRTV: Xcom: Enemy Unknown

We talk to the lead designer.

Lead designer Jake Solomon gives us the latest intel on Firaxis' Xcom: Enemy Unknown.

"I'm a very hardcore fan of the original game, and so for me it was very difficult to find things to pull out. In some senses being such a fan of the original , sometimes it helps, sometimes it kinda hurts, because I love the original so much so what I did was I basically identified 8, 9, 10 things where I said these have to be in the game and then everything else we can sort of play with, change and see if it's better."

"We wanted to make a game that has complete feature parity across all the platforms. So the game is as deep as the original, we're very proud of that, so what we had to do is that it feels natural when you're playing with a game pad."