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AI Limit

AI Limit

AI Limit is a traditional souls game that has a few tricks up its sleeve - and it saves the game from the swamp of mediocrity.

{AI Limit} comes from the small Chinese developer {SenseGames} and is part of PlayStation's {China Hero Project}, which supports and funds small Chinese game developers. {AI Limit} was announced several years ago for PlayStation 4, PlayStation 5, and PC and now it has been released for PlayStation 5 and PC - the PlayStation 4 version is no longer in the works.

{AI Limit} is a fairly standard soulslike, but it has a few tricks up its sleeve - but let's start by looking at the story first. As so often before, the world is being destroyed by wars and disasters and the last surviving humans have gathered in their final refuge, the town of {Havenswell}. Just when things look bleakest, a group of {Bladers} suddenly appear in the city, creatures that look like humans but are created by an as yet unknown technology.

These {Bladers} begin to fight the so-called {Mud}, a strange dark substance that harbours various monsters, and that is running {Havenswell} into the ground. You take on the role of Arrisa, a {Blader} who is quite skilled with large swords and other weapons of similar calibre. But what are these {Bladers}? Who created them? And why are they appearing in {Havenswell} right now?

Although I'm not a die hard expert in the soulslike genre, I would say that {AI Limit} is at the same end of the spectrum as {Sekiro: Shadows Die Twice}, where it's primarily about parrying opponents' attacks with well-timed blocks that open up for attacks. At first, you might get the feeling that {AI Limit} is a slightly too familiar copy of the well-known {FromSoftware} formula - and it is for a while (like so many other games in this genre), but as mentioned earlier, it has a trick or two up its sleeve.

The most interesting trick is that Arrisa has no stamina meter, but instead a {Sync Rate} meter. The {Sync Rate} meter is divided into three areas and it fills up when Arrisa hits the enemy and drops when she is hit. You can also choose to spend parts of your {Sync Rate} on special attacks or on your shield. The more it fills up, the more damage the attacks do to your opponent and the more it depletes, the weaker her attacks become.

When the {Sync Rate} meter is in the first third, it slowly refills itself, but if it's in the final two parts, you have to work for it. This mechanic constantly motivates the player to go into battles with a certain pace and balance between defence and attack, and it actually ends up feeling really good. It may sound a bit trite, but the {Sync Rate} mechanic actually makes a big difference and it quickly becomes a central part of the way you play and adds a layer of tactics.

The downside of the lack of stamina meter is that you can attack and dodge as much as you want without having to think about your energy. It removes a bit of the tactical layer that the {Sync Rate} mechanics add, but {Sync Rate} still ends up being a great new twist in the genre here.

Having said all that, {AI Limit} doesn't reinvent the wheel and in many places it feels quite mediocre - but it does work. It's clear that the game was made on a tight budget and it's also sold at a very reasonable price of £29, which makes it easier to excuse the slightly outdated visuals, uninspired combat, and clunky dialogue. In isolation, however, the combat system works well and the {Sync Rate} mechanics in particular work really well.

If you're a fan of games like {Sekiro: Shadows Die Twice} and {Lies of P}, {AI Limit} is a decent entry on the same end of the soulslike spectrum. Don't expect graphics, level design, or combat on par with the two aforementioned games, but instead a simple soulslike, with a few good ideas, some nice weapons, and actually pretty good character design.

If you're a big fan of the genre, take a look at {AI Limit} - others should probably skip it.

07 Gamereactor
7 / 10
+
Sync Rate mechanics. Solid combat system. Many weapons. Great character design. Well priced.
-
Uninspiring battles. Very linear levels. Slightly outdated visuals.